BoardSaveGameManager.CreateSaveGame(byte[],BoardSaveGameMetadataChange) - Board Docs

Board

Board.Save. BoardSaveGameManager

BoardSaveGameManager.CreateSaveGame(byte[], BoardSaveGameMetadataChange) Method

Creates a saved game with the specified payload and metadata, returning the metadata for the saved game.

public static System.Threading.Tasks.Task<Board.Save.BoardSaveGameMetadata> CreateSaveGame(byte[] payload, Board.Save.BoardSaveGameMetadataChange metadataChange);

Parameters

payload System.Byte []
The save game payload (serialized game state).

metadataChange BoardSaveGameMetadataChange
The metadata for the save game.

Returns

System.Threading.Tasks.Task< BoardSaveGameMetadata >
The task object representing the asynchronous operation.

Exceptions

System.ArgumentNullException
payload or metadataChange is null.

Remarks

The save game is automatically associated with players.