#### [Board](https://docs.dev.board.fun/unity/api/index.html "index")

### [Board.Session](https://docs.dev.board.fun/unity/api/Board.Session.html "Board\.Session"). [BoardSession](https://docs.dev.board.fun/unity/api/BoardSession.html "Board\.Session\.BoardSession")

## BoardSession.players Property

Gets the array of active [players](https://docs.dev.board.fun/unity/api/BoardSessionPlayer.html "Board\.Session\.BoardSessionPlayer") in the current session including all [BoardPlayerType](https://docs.dev.board.fun/unity/api/BoardPlayerType.html "Board\.Core\.BoardPlayerType") types.

```
public static Board.Session.BoardSessionPlayer[] players { get; }
```

#### Property Value

[BoardSessionPlayer](https://docs.dev.board.fun/unity/api/BoardSessionPlayer.html "Board\.Session\.BoardSessionPlayer") [\[\]](https://learn.microsoft.com/en-us/dotnet/api/system.array "System\.Array")

### Remarks

At app launch, the initial Profile will be added to [players](https://docs.dev.board.fun/unity/api/BoardSession.players.html "Board\.Session\.BoardSession\.players"). At least one Player of type [Profile](https://docs.dev.board.fun/unity/api/BoardPlayerType.md#Board.Core.BoardPlayerType.Profile "Board\.Core\.BoardPlayerType\.Profile") is required to be in [players](https://docs.dev.board.fun/unity/api/BoardSession.players.html "Board\.Session\.BoardSession\.players").
